# Node for I2C 128x64 screen

**URL:** <https://forum.xod.io/t/node-for-i2c-128x64-screen/1121>\
**Category:** Uncategorized\
**Created:** [September 11, 2018, 2:38pm UTC](https://forum.xod.io/t/node-for-i2c-128x64-screen/1121 "2018-09-11T14:38:52Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![leemanstevens](https://avatars.discourse-cdn.com/v4/letter/l/8491ac/32.png) [@leemanstevens](https://forum.xod.io/u/leemanstevens)\
**Post date:** [September 11, 2018, 2:38pm UTC](https://forum.xod.io/t/node-for-i2c-128x64-screen/1121/1 "2018-09-11T14:38:52Z")

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I’m pretty new, but I thought I’d ask. Has anyone integrated this component into a project and maybe have a quick and dirty snippet/node/library I can steal? I’m trying to finish my project and need a full screen read out of several values, but I know almost nothing about controlling serial communications on this screen. I’ve used a 16x2, but it doesn’t solve the requirements for my read outs.

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**Author:** ![gweimer](https://avatars.discourse-cdn.com/v4/letter/g/a9adbd/32.png) [@gweimer](https://forum.xod.io/u/gweimer)\
**Post date:** [September 11, 2018, 9:14pm UTC](https://forum.xod.io/t/node-for-i2c-128x64-screen/1121/2 "2018-09-11T21:14:33Z")

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If it is a text-based display like the 16x2, you might be able to just copy the 16x2 node & change rows/columns and add the necessary pins (though 64 pins for 64 lines of text seems a bit excessive…). If it is graphics based, that is a whole new ball-game.
