# Local compile fails but cloud compile succeeds

**URL:** <https://forum.xod.io/t/local-compile-fails-but-cloud-compile-succeeds/350>\
**Category:** Uncategorized\
**Created:** [January 2, 2018, 4:34am UTC](https://forum.xod.io/t/local-compile-fails-but-cloud-compile-succeeds/350 "2018-01-02T04:34:47Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![nkrkv](https://yyz1.discourse-cdn.com/flex027/user_avatar/forum.xod.io/nkrkv/32/8_2.png) [@nkrkv](https://forum.xod.io/u/nkrkv)\
**Post date:** [January 2, 2018, 12:28pm UTC](https://forum.xod.io/t/local-compile-fails-but-cloud-compile-succeeds/350/2 "2018-01-02T12:28:20Z")

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Hmm… It’s possible that with cloud compilation you’re allowed to upload even overflown programs (which will cause bugs), need to check it.

BTW, some good news. I’m in progress of applying the “[loop unroll](https://forum.xod.io/t/optimizations-making-generated-code-run-faster/135)” optimization which gives very promising results. RAM consumption drops several times comparing to what we have now. I hope we’ll able to complete it this month.

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